gobione

  • Jan 11, 2018
  • Joined Jan 28, 2015
  • Great, it works, thanks Wave-Existence!

  • I am also really looking forward to a Spritekit Swift runtime. Is there a way to flip skeletons/animations with the SGG_SKSpineImport?

  • It's version 2.1.20


    Seems to be a confict with RescueTime, http://rescuetime.com. I don't need to blur the loading win if I quit RescueTime.

  • Hi, I have found that Spine Essential 2.1.09 freezes on OS X 10.10.2 if the loading window is focused. The loading stops at 98-99% and I have to force quit it. But if I focus another window during the loading process the program opens up correctly.

  • Thank you for answering. I think the same way plus I want the performance advantages and control I hope I will get with Sprite Kit/Swift. Will test the Spine and 3rd party runtime then 🙂

  • Hi,

    I am researching the possibilities to use Spine together with Sprite Kit (and Swift) and found a thread on the forum where you were discussing it.

    Do you think it's worth investing time/money in it from your perspective? It seems it will take a while to get an official runtime for Sprite Kit unfortunately.

    Thanks,
    Pelle

  • Hi,

    I am researching the possibilities to use Spine together with Sprite Kit (and Swift) and found a thread on the forum where you discussed it with Esoteric dev Nate.

    Do you think it's worth investing time/money in it from your experiences? It seems it will take a while to get an official runtime for Sprite Kit unfortunately.

    Best,
    Pelle