Great, it works, thanks Wave-Existence!
gobione

- Jan 11, 2018
- Joined Jan 28, 2015
I am also really looking forward to a Spritekit Swift runtime. Is there a way to flip skeletons/animations with the SGG_SKSpineImport?
It's version 2.1.20
Seems to be a confict with RescueTime, http://rescuetime.com. I don't need to blur the loading win if I quit RescueTime.
- Edited
Hi, I have found that Spine Essential 2.1.09 freezes on OS X 10.10.2 if the loading window is focused. The loading stops at 98-99% and I have to force quit it. But if I focus another window during the loading process the program opens up correctly.
Thank you for answering. I think the same way plus I want the performance advantages and control I hope I will get with Sprite Kit/Swift. Will test the Spine and 3rd party runtime then
Hi,
I am researching the possibilities to use Spine together with Sprite Kit (and Swift) and found a thread on the forum where you were discussing it.
Do you think it's worth investing time/money in it from your perspective? It seems it will take a while to get an official runtime for Sprite Kit unfortunately.
Thanks,
PelleHi,
I am researching the possibilities to use Spine together with Sprite Kit (and Swift) and found a thread on the forum where you discussed it with Esoteric dev Nate.
Do you think it's worth investing time/money in it from your experiences? It seems it will take a while to get an official runtime for Sprite Kit unfortunately.
Best,
Pelle