MikalDev
thank you, here's the link to the sample project file i'm trying to play around with: https://sendgb.com/sJzyiRp7vYN
basically, i'd like to be able to dynamically create a new spine object during runtime each with a different "skin" (example: backpack, bag, scarf, etc.) when i press A
i dragged 1 spine object in the editor and set the default skin to "accessories/backpack"
during runtime, when i press A, i create an object then create and set a custom skin "accessories/scarf", but somehow the new spine object created still has the original skin i set in the layout editor which is the backpack. i've also tried directly doing "set skin accessories/scarf" instead of creating a custom skin, got the same result.