Hello everyone!
Sorry if I'm not clear enough, I'm not english native.
I have 2 issues:
1.- MIRRORING
In my animation, I need to make my character look to the left and then to the right, so I can use the same head image by mirroring the head bone with the scale tool. For that, I set an initial key when it's 1.0, copy this same key and paste it just 1 keyframe before setting it to -1.0 to get the mirroring effect, and apparently looks good, but once I play it on the preview mode you can notice when the image is turning all the way to the opposite side. Is there a better way to do this?
2.- SKINS
I have a skeleton with multiple animations and 2 skins, but to export it for Unity, I've been asked to do it separately (skin A and Skin B in different files) and without any skin created, so no placeholders in the tree. I did that in a previous file, but I did it manually and was easier because there weren't many images attached, but this file has a lot!.
Hope I had explained it right.