Hi, Nate!
Is there any updates on this?
I spent a few days to implement it, but it still doesn't work. 😢
I had done some codes according to spine-libgdx runtime.
//one skeleton
SkeletonAnimation* _heroSprite = SkeletonAnimation::createWithFile("mage_spine.json", "mage_skin1_spine_sheet.atlas", 1.0f);
this->addChild(_heroSprite);
_heroSprite->setToSetupPose();
_heroSprite->setAnimation(0, "move", true);
//another skeleton
SkeletonAnimation* _firefx = SkeletonAnimation::createWithFile("mage_fire_spine.json", "mage_skin1_spine_sheet.atlas", 1.0f);
_firefx->setAnimation(0, "move", true);
spSlot* slot = _heroSprite->findSlot("bone4");
spAttachment* temp = _firefx->findSlot("bone4")->attachment;
spSlot_setAttachment(slot,temp);
"firefx" will be shown with "heroSprite", but it haven't been animated moving.
Can you give me some ideas?
Thanks.