are you guys planning to add SkeletonAttachmen class to as3/starling? any hints how can I add it myself for now?
cheers!
misi3ck

- Jan 10, 2015
- Joined Nov 16, 2014
on November 12 but I just saw the bitdefender report from that day
- Edited
I just found that bitdefender reported trojan in spine.exe and spinetrial.exe files. I downloaded the software from the official web page (trial) and from link provided in mail (paid version). Anyone else experienced it? Can you guys explain it?
sorry for polish screenshot, I highlighted the name of recognized trojan, it says bitdefender cured it (two other threads come from shortcuts)
if you're using texture packer you can set "reduce border artifacts" in sprites advanced options, also pack atf without compression, I used -q 0 for best quality, it worked for me perfectly.
Hi, I'm trying to animate face elements attached to head bone, so I created bunch of bones with length 0 within head bone for ears, eyes etc, but it seems that when I move for example ear around it drags parent head bone with it. I would expect rather that ear bone will animate inside head bone. What is the best practice in such case?
check those attached screenshots:
R_ear is child of headshape
when I move R_ear left, it drags headshape with it
ah silly me, I found that my headshape slot was accidentally assigned to R_ear bone togethet with ear slot (probably used some shortcut by mistake), anyway after assigning headshape slot to headshape bone it works just fine.
- Edited
yep, I have to confirm, script doesn't work for me when using photoshop CC, I have very similar effect as sktch4fn.
good option thought is to use photoshop built in export layers to png options, simply name each layer as xxx.png (head.png, arm.png etc.) and go File->Generate->Image assets (http://helpx.adobe.com/photoshop/using/ ... ayers.html) but since json is not exported you'll have to set it up in spine manually.