Is there a way to save the original value?
hello. π
It would be nice to have such a feature in Spine.
This is a problem when rigging.
When combining different images into a single bone, sometimes there is a deformation value of the bone you set up.
At this point, after combining the bone and image, I want to return it to its original setup.
In Blender, a 3d program, there is a shortcut key to return to the original value with ALT+G,S,R. I think it would be good to set up and combine freely in Spine and return it to the original. π