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  • How to properly open packed texture file in Photoshop

Hello. I'm pretty new to spine, and I bought Spine Essential a moment ago for making game-mod.

I have
1) .atlas file
2) .skel file
3) PNG file (it's packed in 2048x2048)

files, and I want to open PNG file which is propely placed wtih several layers by .atlas? or .skel? in
Photoshop or Clipstudio. (if both are impossible, GIMP is also option.)

How can I do it?? Thank you.

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Welcome to the Spine forum!

It should be possible to unpack the texture first, restore the Spine skeleton, and then export it in PSD format so that it can be opened in Photoshop or ClipStudio. Please follow the steps below:

  1. Open the .atlas file using a text editor, and check to see if pma: is true or false and if there is a line that describes scale:. This information will be needed later.

  2. Open the Spine editor, and choose Import Data... to open the import dialog in the main menu, which can be opened by clicking the Spine logo in the upper left corner.

  3. Specify your .skel file in the File field. If there was a scale: line when you checked the atlas file in step 1, you need to specify its scale size here. Once that is confirmed, click the Import button.

  4. You will see a skeleton with overlapping boxes indicates MISSING, but ignore it for now, and save the Spine project as is. (If the skeleton was created using the features of Spine PRO, it may not open properly in Spine ESS.)

  5. Choose Texture Unpacker... in the main menu.

  6. Specify your .atlas file in the Atlas file field, and specify any folder in the Output folder field. If the pma: parameter checked in step 1 was true, check the Unpremultiply alpha checkbox. Then, click the Unpack button.

  7. Once unpacked, select the Images node in the Tree view and specify the output folder in Path.

  8. Once the images have finished loading, the correct images should now appear in the regions or meshes that were MISSING.

  9. Choose Export... in the main menu.

  10. Choose PSD on the side menu and now you can save your skeleton as a .psd file.


If it doesn't work somewhere in these steps, please let me know!

Hello.

When I open .atlas file, it's filled with 'PRO REQUIRED' messages.

I successfully unpacked texture, all unpacked .png texture files were fine.
But When I specified the unpacked image folder in Spine,

it's still filled with 'PRO REQUIRED' messages.
it neither properly export .psd file. ( only 1 layer, no images )

can't I do it without pro version? do I need it?

I can send you my project file + (.atlas , .skel, .png) files if it helps.
thank you.


I just upgraded into Pro version now, images are finely appeared after upgrading.

but still, I see only 1 image with 1 layer in Photoshop.

How can I export .psd file with several images with several layers??


I set 'output type' into 'layer' , it exactly works as I want.
Thank you.

I’m glad to hear that you got your desired result! Thank you for getting back to us.

2 months later

Hi, I'm new to Spine, too and this guide has been very helpful so far. However, I have a .atlas file that doesn't have a pma: or scale: line. When I unpack it, the images don't have the right scale. Some are way to big, others way to small.

Is there a way to make the attachments fit onto the bones without scaling each one by hand? Thanks in advance!

You can scale your project by importing it as JSON:
Import - Spine User Guide: Scale
If you don't have the project as JSON, export it to JSON, then import that. You'll have to guess at the scale until you find one that matches the atlas scale. Hopefully it's something common like o.5, 0.33, 0.3, 0.25, etc.

Thanks for the fast reply and thank you so much! Imprting the JSON at 0.33 did the trick, you just saved me so much work! I'm really loving Spine so far.