I think the main problem is that the animation is skipping the contact key pose and go directly to the passing (middle foot position).
Something like that http://www.brianlemay.com/Pages/animati ... wynn/6.jpg before the middle pose.
Need to break that mirrored look.
Gretchen's Wrath(first title)
Great Work!
Nice animations overall!
Looks cool, I'm loving the weapon the goblin has in his hand, what's that called? (if it even has a name that is) It's kind of interesting how it goes from being flat to a hand type thing.
JuanluGC wroteGreat Work!
Nice animations overall!
Thanks, we are still have many work to do, experimenting new features in gameplay, visual, storyline, and of course in animation.
musbah wroteLooks cool, I'm loving the weapon the goblin has in his hand, what's that called? (if it even has a name that is) It's kind of interesting how it goes from being flat to a hand type thing.
This is secret brutal thing, more information will appear in gameplay video. :devil:
And some concept of the enemy
The style reminds me a bit of Warhammer 40k, but that's not a bad thing!
Shiu wroteThe style reminds me a bit of Warhammer 40k, but that's not a bad thing!
Yeah, it is! This is really fan-game based on the Warhammer 40K Universe, but we are dont have a purpose to copy and remake all aspects of the inspiration source. We have a lot of original vision and stuff in game.
Some of new monster's animation.... still need polishing/
Looks great
little bit more animations first try to create animation whith IK pinnig,
Those last two and the two-legged monster both look awesome, man. You keep improving really fast.
Only one little advice, if you allow me, on the last animation of the armored guy on idle breathing, don't go so fast again to the beginning of the animation when he reaches the end...Make it a bit slower and it'll look more realistic.
Kikekun wroteThose last two and the two-legged monster both look awesome, man. You keep improving really fast.
Only one little advice, if you allow me, on the last animation of the armored guy on idle breathing, don't go so fast again to the beginning of the animation when he reaches the end...Make it a bit slower and it'll look more realistic.
Yeah, thanks :handshake: ! later i'll slow this animation in top breathing point.
P.S. now we are testing Unity Runtimes Improvement(By Mitch) - this stuff give very big number of possibilities, so need to learn how use it.
This looks great! We are working on a 2-D platformer too. Hit me up if you want to chat Unity or help each other out. My Skype handle is parkinson76. I've been messing around with a lot of Mitch's latest stuff recently and it's awesome of course lol.