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  • A Quiver of Crows - PC/Mac/Linux - Steam Greenlight

Hey Peoples,

We just launched the Steam Greenlight campaign of our second game made with Spine. We've been working on this for 7 months now and if it wasn't for Spine we would not be anywhere near this far along.

A Quiver of Crows is a twin-stick shmup set in a grim world cursed by demons and ghouls. The most notable features of the game include:

  • Co-op twin-stick 360 degree action
  • Organic flesh and bones environment rather than the more common ships and outer space
  • Upgradable weapons, bombs, and shields inspired by traditional shmups
  • Enemies that hunt you down rather than follow preset patterns
  • Satisfying physics - watch destroyed enemies ragdoll and pile up as they fall to the ground
    On the tech end of things:
  • We integrated Box2D with our Spine animated characters as discussed here. We integrated the physics bi-directionally (mostly) - the characters can affect the environment and the environment and bullets can affect the character.
  • In this article we discuss our overall development setup.
    Please check out our Steam Greenlight campaign and let us know if you have any questions, feedback, or whatevers!

Thanks!
-Chad

Wow! Laser crows!! Haha...That look very cool. Loving the art style.

a year later

Thanks Kikekun!

We just got greenlit!
Thanks to anybody who voted for us!


Hey All,

It's been a while since I updated. The game's been in development 18 months now and it's coming along nicely. Best way to show you our progress is with a developer let's play, so here it is:

:rofl:

Looks like fun 🙂 Would love to see it with some PostFX like bloom shader to make it look a little more flashy on the weapon effects.

Thanks Shiu!
And thanks for the feedback on the particles.

6 days later
5 months later

haha.. thank you =]


Hi Again!

Just wanted to post another update. Latest developer let's play:

More info on the latest: Progress Update #26

Still loving spine! Here's a recent post (with some code) about how we're caching skeleton json and atlas data: Cocos2d-x Spine Atlas and Skeleton Caching


Hi All!

Just a quick update. We're a couple of months away from finishing the game now (which we've been working on for about 2 years now)!
Our latest developer let's play:

And our latest progress update post:
http://steamcommunity.com/games/AQuiverOfCrows/announcements/detail/960773458866010765

:rofl:

Neat! If you tweet this on Twitter with #madewithspine we can help promote it!

3 months later

It looks great! Tweeted! 🙂