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  • Starling - Animations don't play

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Hello,

Today I updated starling spine runtime to the latest library. Spine editor is set to 3.5.34 version. All animations work perfect in editor.
But in runtime I see only errors. May be api changed? Where can I find information about it?

Error 1:

Error 2:
When I select "oreVein" animation it is placing above buttons but I set skeleton.(x-y) to screen center.
Also I don't see any images from object.

Project src:
https://dl.dropboxusercontent.com/u/3956959/SpineAnimationPlayer.zip

Thanks!


Any news about issue?

Sorry, I tried to get to this yesterday but had to finish a lot of other things first. I'm looking into this today and will report back.

Thanks! I wrote to the thread again because project has many animations and it cannot go farther in the current situation. Please, tell me if you need some additional details.

Error 1:
I need to setup FlashBuilder to be able to load your project. The stacktrace you've posted is incomplete.

Error 2:
Can you please send me the .spine project for the ore? It doesn't work in skeleton viewer either. I then re-imported it into Spine via the .json/.atlas files, and it doesn't work there either.

Your exports for earth and archaeopteryx seem to be broken, they don't load in SkeletonViewer and can not be imported into the Spine Editor.

Please send me the .spine and image folders for all the animations in the sample project you gave me. You can send them to contact@esotericsoftware.com.

Spine projects were sent. I didn't do anything except export from project to json format. Don't know how it can be broken.

I've exported all your skeletons form the .spine files with Spine 3.5.41, then fired them up SkeletonViewer as well as our Starling example project. They all load and playback fine.

I'm not sure why the files in your demo project are broken I'm afraid.

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Changed to 3.4.02 and ore vain showed. Will compare other animations later.


Archaeopteryx loaded. But It has strange wing:

Could you check it?

Are you exporting the JSON from the same version of Spine that matches your runtimes?

Updated to 3.5.41 - the same (has strange wing, loading in runtime works).

Nate, how could I check it? I got the latest libraries from repository.

If you have the latest code from Git master plus latest Spine non-beta version then you are good.

You could try to load your JSON in Skeleton Viewer. If it looks different than in Starling, it's a spine-as3 or spine-starling bug.

The wing looks OK to me, since I'm not familiar with how it should look.

Yes, I have the latest versions.

On screenshot we see opened wing but it is wrong. Because we can see folded wing under opened wing. If we run animation in runtime - this strange sprite will be on this place during all playing time.


I loaded Archeopteryx in Skeleton Viewer and see the same error behavior.

I checked out the project. You have some slots hidden in Spine. Hiding slots is an editor feature, useful eg to see what is underneath or to work on parts of a skeleton by hiding other parts, but hiding slots is not exported and does not affect the runtime data. We'll add an export warning if slots are hidden.

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Thanks, Nate. I'll check it.


It works. Great!