• Unity
  • Sprites look cookie cutted...

When I import my Spine assets into Unity, they seem to look fine unless ingame. Then they look like this:

I try to fix it with mip mapping.

Which is almost there but has some annoying noise around the characters that makes them look like they came out of a jpeg.

How would one make these look good?

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You may have scaled them down a lot in unity, a soluztion could be to scale them down when you export them from the editor instead. (that's what happened to my team once, but it could also be a different problem in your case)

What shader are you using?

5 days later

I fixed it by applying an anti-alias effect on the camera.