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11clock

- Feb 18, 2017
- Joined Feb 2, 2017
Working off of my team member's project and he has an image disabled. I have no idea how to enable it. I see a white circle next to each file, which I can only assume marks what is enabled and disabled. Clicking the white circle does nothing, so I don't know how to enable it. Can someone help me?
Thank you! Would either of these methods cause me to lose the effects of the mix duration? It would be nice to keep that in order to maintain smooth transitions.
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I would like to lerp an animation in code like you can with Mathf.Lerp and floats, so that I can directly tie the animation to the action in the code. I would like to know a logical way to to this.
Basically the idea is that you can specify the animation and a variable between 0 and 1, and it will jump to the period in the animation based on the "0 to 1" variable in terms of percentage, just like Mathf.Lerp.
I fixed it by applying an anti-alias effect on the camera.
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When I import my Spine assets into Unity, they seem to look fine unless ingame. Then they look like this:
I try to fix it with mip mapping.
Which is almost there but has some annoying noise around the characters that makes them look like they came out of a jpeg.
How would one make these look good?