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  • Changing poses within a single animation

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Hey there


just a friendly check-in to see where you guys are at with the feature work hoping to address this kind of animation. I'm building a combat heavy game with pose transitions similar to Mark of the Ninja 2D Animation at Klei Entertainment - YouTube and would love to use Spine. The general feature set, underlying API, and tooling are really great. But...

(1) Is this a workflow / approach that Spine supports and works well for? If not, is this something you hope to support soon, if so when?

(2) Are there alternative technologies / tools that I should look at to accomplish this? (I know that's hard for you guys to suggest using another tool.)

Thanks in advance!

We improved the Photoshop script with tags, which was some first steps for what we want to do for this, but we haven't gotten the rest finished. As for when, we are finishing up 3.7 and will make 3.8 the release that has a curve editor, so likely after that. There is a workaround for meshes using Update Bindings. Skeletember day #25 shows a way to do it:
https://twitter.com/Er1k4r1/status/1044692754377461760
Erikari may have some more input.

6 days later

quote="Saskatchewan" Is this a workflow / approach that Spine supports and works well for? If not, is this something you hope to support soon, if so when?
[/quote]

Hello! I think what you want to do is doable at this point, I want to write a more comprehensive document that won't get lost among the posts of the forum though, but in the meanwhile, please note that combining the technique described in this video: Twitch: Rigging an 8-direction character for animation in Spine Pt.3 - YouTube
with using Update Bindings during an animation to align the bones to a pose and store it for later in a dummy animation is going to make things much easier.

For now, I only have very long videos (like the one above) and very condensed tweets (like the ones below) but I'll be organising this better soon.
https://twitter.com/Er1k4r1/status/1039258958534504448
https://twitter.com/Er1k4r1/status/1042384345279946755
https://twitter.com/Er1k4r1/status/1044692754377461760

I'll post a link to it when I finish it!