Howdy howdy, it's me again with more spine oddities !
After updating to the latest runtime, I noticed something quite odd with some of the mixing on my character, especially his face
(Don't mind the arm, that's "normal", it's something i gotta fix on my end)
So the face seems to "shlorp" on itself with its mesh (mixing here slowed down to show the issue). Mind you, the face image only transitions to another image which has a shared mesh so there shouldn't even be a difference between both of them, hence why the issue confuses me even more. I know that my face meshes are keyed at the beginning of all the animations.