SilverStraw I guess I have to do it better.
arianfornaris

- Nov 17, 2023
- Joined Aug 4, 2023
Nate Thanks Nate! Yes, the editor is practically unknown beyond the Phaser circle
Hi guys,
Just to say that finally, I released a new version of Phaser Editor 2D with the Spine tools.
The feature list:
- Import & preview the Spine assets
- Easy add SpineGameObjects to the scene
- Edit skin, bounds provider, and animation mixes.
- Preview animations with multiple tracks and mixes.
- Skin & animation selector for user properties in prefabs, script nodes, and user components.
- Project template based on webpack & typescript.
Here are the release notes: https://phasereditor2d.com/blog/2023/09/phaser-editor-2d-v3630-released-welcome-spine-animations
And here there is a demo video:
Thanks so much to the EsotericSoftware devs! Thanks for helping me on fixing a couple of issues posted on GitHub and for your support on this forum.
Mario Oh! Thanks, Mario! You guys are awesome.
Hi guys,
I'm working on a Spine plugin for Phaser Editor 2D. I will include it in the editor by default. There are a couple of features missing, but I want to show some screenshots to you:
The spine objects in the scene:
Setting and previewing the animation mix:
Importing the spine assets:
Great thanks!
Hi
I'm implementing a Spine plugin for Phaser Editor 2D (https://phasereditor2d.com). I need the Spine icon for showing it in different contexts like file or object views. Is it already available somewhere? Is it ok to show it in my tool? I need to scale it to 16x16 and 32x32. Also, I need it for dark and light backgrounds (I think at this point with the same image can work).
If you can provide me a vectorial image of the icon, better, because I can adapt it to the colors of other icons of the editor.
Kind regards
I wrote this command for testing pkg health:
pkgutil --payload-files Spine.pkg
And it prints a couple of files, but at the end it shows this error:
Could not list files: The operation couldn’t be completed. cpio read error: bad file format
So there is. A corrupted file! Sorry guys! I downloaded the installation again and it works
Thanks @Misaki for the support!
Well.. in the meantime, I built the def types myself. I don't find a way of doing this with esbuild, so I did my own script for generating them. The main goal is getting the
spine-phaser
types but I hope it also works forspine-core
andspine-webgl
. The*.d.ts
files are in thedist/
folder.arianfornaris Created a separate thread for it: https://esotericsoftware.com/forum/d/24599-missing-type-definitions-dts-files-for-iief-build
Hi
I can't find the type definitions for the iief build of the spine-phaser runtime. The .d.ts files I see there are only about ES modules.
I opened an issue about this topic: EsotericSoftware/spine-runtimes2336
Thanks
Hi @Misaki! Thanks for the response. But no, it is not working that way. There isn't any Spine.app in the /Applications folder. This is very strange. I have only 1 year of experience with macOS, but this is the first time I have had an issue with the installation of an app. I don't know if Spine ESS has a particular requirement different from the SpineTrial app. Maybe I should change a setting in macOS about the installation of background services or something like that.
Look this command:
arian@Arians-MacBook-Pro ~ % pkgutil --pkgs | grep Spine com.esotericsoftware.spine.Spine
It says the Spine package is installed... but where?
I tried to install it from terminal:
arian@Arians-MacBook-Pro Spine % sudo installer -pkg Spine.pkg -verbose -target / installer: Package name is Spine installer: Upgrading at base path / installer: Preparing for installation…..... installer: Preparing the disk…..... installer: Preparing Spine…..... installer: Waiting for other installations to complete…..... installer: Configuring the installation…..... installer: # installer: Validating packages…..... # installer: Running installer actions… installer: installer: Finishing the Installation…..... installer: # installer: The software was successfully installed...... installer: The upgrade was successful.
It says it installed it successfully but I just can't find the app
Hey, ignore my previous post!
I see I was selecting Spine as the location to install Spine
Anyway, the question is that after I install Spine in the right location (Macintosh HD), it doesn't install it at all. I can't find it in the /Applications folder or the Launchpad.
I'm missing something?
Btw, I confirm I downloaded the Spine-ARM.dmg file.
Hi just purchased Spine ESS. And I get this error in the Spine.pkg installer:
I had installed SpineTrial before with no issue at all.
My setup is: Apple M1 macOS Venture
Hi!
I'm trying the Phaser runtime. I did run the typescript example and it works great. It also auto-completes well in VS Code.
However, I don't find the typescript definitions for common typescript coding. There are ES module typescript definitions, but many users are coding Phaser games without ES modules.
Great. Thanks for your quick answers!
Maybe I did not explain myself well. I'm the author of Phaser Editor 2D and I want to include a new feature: adding Spine 4 game objects in the editor.
Note we support Phaser officially:
Yes, for that reason I want to add spine support to Phaser Editor 2D asap
.
Your ESS license is sufficient to allow you to distribute any number of games using the Spine Runtimes
I'm not going to distribute any games, else I will distribute the editor with the spine runtime on it. The editor will use the spine runtime to display the spine game objects in the scenes.
Thanks Nate! I will purchase the ESS license.
Btw. I want to add Spine 4 support in Phaser Editor 2D (https://phasereditor2d.com). It only needs the Spine runtime for showing the user spine game objects, it doesn't include the runtime in the user games. Is the ESS license ok for this purpose?Btw, is there available a trial editor for spine 3.8?