Purchase Spine

Purchasing Spine enables saving projects and exporting animation data, images, video and texture atlases. Your Spine license also grants you permission to use the Spine Runtimes in your games and applications. Please see the full license text (RTF or TXT) for more information.

After completing payment you will receive an email with instructions to download the full version of Spine.

Asset Packs

See how Spine Asset Packs can jump-start your game development!


Download the trial

Explore Spine firsthand by downloading the Spine trial, free for Windows, Mac and Linux.

Essential

$99 $69

Spine Essential includes all basic features and enables exporting to every supported format.

You may upgrade to Professional at any time for the difference in price.

All future updates are provided, without any additional charges. Each named person using Spine Essential requires their own license. Businesses with more than $500,000 USD annual revenue require a Spine Enterprise license.

Professional

$329 $299

Spine Professional includes all features and empowers industry professionals to design advanced animations.

All future updates are provided, without any additional charges. Each named person using Spine Professional requires their own license. Businesses with more than $500,000 USD annual revenue require a Spine Enterprise license.

Enterprise

Spine Enterprise is required for businesses with $500,000 USD or more annual revenue. The license allows Spine Professional to be used by the specified number of users for a period of one year. All updates are provided during this time. After one year, Spine Enterprise must be licensed again to continue using Spine Professional or the Spine Runtimes.

$2200 base price

Education

Spine Education is an easy way for your school or educational institution to provide Spine to all students and faculty members. The license allows Spine Professional to be installed on the specified number of computers for a period of one year. All students and faculty members may use the software for educational and non-commercial purposes. After one year, Spine Education must be licensed again to continue using the software.

Trial ESS PRO
Meshes

Convert rectangular images to polygonal meshes to reduce fillrate by not drawing transparent pixels.

Free-Form Deformation

Animate individual mesh vertices to deform images, allowing far more flexibility with the same set of images.

Weighted Meshes

Bind mesh vertices to multiple bones to deform the mesh automatically when bones are transformed.

IK Constraints

Inverse kinematics adjusts a chain of bones to point at a target, allowing for easier, more powerful and dynamic animation.

Transform Constraints

Copy all or part of another bone's transform for more powerful rigging.

Path Constraints

Make bones follow a path for a variety of effects.

Open Project

Open existing projects.

Save Project

Save the current project.

Export Data

Export your skeleton and animations in the Spine JSON or binary format.

* Spine Essential is unable to export projects containing Spine Professional features such as meshes or IK.

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Export Images

Export your animations or a single image in the GIF, JPEG or PNG format.

Export Video

Export your animations in AVI or the Quicktime video format.

Texture Packer

Pack textures into an atlas for efficient drawing at runtime by reducing texture binds. Or into a spritesheet for traditional sprite animation.

Import Data

Import data in the Spine JSON or binary formats directly into Spine. This allows Spine to use data from other animation tools if the format matches.

Import Project

Import an existing Spine project into your current project.

Ghosting

Draw frames before and after the current frame so the flow of the animation can be seen without needing to scrub the timeline.

Auto Key

Automatically key skeleton pose changes for a faster workflow.

Bounding Boxes

Polygons attached to bones which are useful for hit detection, physics systems UI's, etc.

Skins

Allows characters that look completely different to use the same skeleton and animations.

Graph Editor

Interpolate between keys using linear, stepped, or bezier curves for more lifelike animation.

Dopesheet

Provides a multiple timeline view of animation keys and allows them to be edited and retimed precisely.

Bone/Image Compensation

Locks child bones or images in place when transforming the parent bone.

Posing

Quickly pose your skeleton with multi-bone inverse kinematics (IK) via the Pose tool.

Hover over feature names for more information.

Please note, we do not currently have a student discount program or a reseller program.