What is Spine?

Animation brings games alive. We believe creating great animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.

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Animating is an iterative process. Spine provides numerous tools to shape and refine your animations. Adjust timing in the dopesheet, visualize motion over time with ghosting, pose your characters with IK, and much more.

In depth


Spine exports animation data for use in your games. Runtime libraries are provided for nearly every major game toolkit and programming language to load and render animations in your games, just as they do in Spine.

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Download the trial

Explore Spine firsthand by downloading the Spine trial, free for Windows, Mac and Linux.

Purchase Spine

Support Spine development by purchasing Spine and enable save, export and use of the Spine Runtimes.

We’re getting hundreds of times the animation while using only a fraction of the texture space compared to sprite strips.— Ryan Baker, Pixelscopic