Thank you for sharing your animations again! It's really interesting and fun to watch your magical fake 3D animations :heart:
This method could be used to create an animation of a music box with spinning dolls.

8 days later

Very cool! Thanks for taking the time to show your setup!

Also, I can't resist but state that your ghosting GIF would be the most glorious screensaver of all time! :nerd:

Sorry for the late response. I have been busy programming a web solution with my off-work time.

Thank you, Misaki, for returning and replying. It keeps my morale up. 🙂
You can definitely create a spinning doll music box using this method, but I was aiming for a more ambitious goal. One day I am going to rig a full faux 3D model in Spine with body movements. The experimental rig was actually bending simple legs. I call it a half-success.

Thanks, Harald, for chiming in. I think my setup has ways to go but this experimental setup is progressing to my goal. I am using ghosting GIF as my DeviantArt avatar. 8)

3 months later

Oh my gosh, the animation combined the fake 3D rotation and bending is really interesting 😃

24 days later

I am planning out on how to rig a full body humanoid character for future testing. The trouble areas are going to be the pelvic region, shoulder region, neck-head region.


Working in progress:
https://wixmp-ed30a86b8c4ca887773594c2.wixmp.com/v/mp4/1e351697-997f-420a-b339-55dc604511c0/dflc69s-dd8f33e8-5c8c-4b27-89ac-396730208f88.1080p.6857604ca27e44b88f5138d0709b4ce1.mp4

How Working In 2.9D Feels Like in Spine:
https://wixmp-ed30a86b8c4ca887773594c2.wixmp.com/v/mp4/1e351697-997f-420a-b339-55dc604511c0/dflc6u5-49f09ff4-3b9c-41a1-8e4c-8e005f8d1f81.1080p.871677e12f6945cb853c167a4119baf7.mp4

Those videos are AMAZING!!! You have successfully developed Spine 3D :magic:

a year later
7 days later

Combining faces and texture coordinate generating and correcting require more wizardry than I want to pursue.

It's neat but yeah I can imagine it's pretty tricky to get the UVs just right, especially for arbitrary geometry.

2 months later

我很荣幸发现这个帖子!!!

3 months later

I updated the the converter from Sketchup Obj into Spine JSON to allow each mesh attachment to have multiple triangles. The converted mesh texture coordinates isn't perfect and requires fine tuning. I don't think I can improve on that. If Spine can accept the imported, mangled mesh, I think it's good enough.

a month later
2 months later

SilverStraw Excellent! I wonder why 3D rotation is so visually interesting. Are these bones going to be animated in the future, keeping this 3D rotation?

    Misaki Yes. I am going for block-like shapes of Roblox or Minecraft to keep it simple and I have not worked out the joint regions.