Nevitiv

  • Jul 28, 2023
  • Joined Jan 29, 2021
  • Of course!
    About the project:


    Unity 2019.4.9 we plan to upgrade it to 2020 or 2021.
    Project is using Built-in Render Pipeline
    Spine version: 3.8.xx

    And to clarify, all our characters have the outline material for the aesthetic of the game. And it looks like a clustered outline "behind" the character.

    The MC has loads of customization options so when we had to create multiple texture atlas to accommodate them we started noticing the outline was set one per material instead of a cluster one and sometimes the arm that goes behind the body renders in front of it.

  • Hi!
    We are having a problem with one of our characters inside Unity,
    Our character has loads of customizations and Spine generates multiple texture atlas to accommodate all the assets. The issue comes when we use the outline shader, it renders weird. Things that are on the second Sprite sheet get an outline on all of their edges, and the figure looks strange with outlines going through the middle of the figure, when what we wanted was only one outline going around the character.
    How can we solve it?

    • I don't understand why the outlines have different widths when I exported 2 characters with the same settings from Spine, and I have identical shaders settings in unity - but the characters have a drastic difference on their outlines. Would be nice if I didn't have to manually work on the outline width for each character.