Of course!
About the project:
Unity 2019.4.9 we plan to upgrade it to 2020 or 2021.
Project is using Built-in Render Pipeline
Spine version: 3.8.xx
And to clarify, all our characters have the outline material for the aesthetic of the game. And it looks like a clustered outline "behind" the character.
The MC has loads of customization options so when we had to create multiple texture atlas to accommodate them we started noticing the outline was set one per material instead of a cluster one and sometimes the arm that goes behind the body renders in front of it.