Thank you very much! And I want to add that I'm super excited about the new features in spine 3.8 and that you guys make an incredible job <3 I use spine since 2015 and its my favorite animation software. also you make it more special with every update. thanks!
sch4f

- Aug 8, 2019
- Joined Oct 13, 2015
thank you very much for helping me out!
Thank you, Nate. I sent you the file.
Thank you! I sent the files to the email adress and added the steps i do to cause the problem.
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Hello!
I made a psd file with multiple skins to try the new feature with bone skins. Import went fine and I wanted to draw the skeleton. Normally I press ctrl and click the image I want to parent the bone to. In that case my image jumped to the center where the original root bone is located. I also tried parenting after drawing the bone and it happend again.Then I updated from 3.8 to 3.8.57 and my problem was solved. it just worked. But now it occured again after I imported new assets to the skeleton with a json. I added a collar to the pets and when i tried to parent it to the neck bone it just jumped to the root bone again. restarting didnt change a thing.
I attached images of both incidents and a log for the second one.
Also i got a warning message that images where duplicates and not in a skin and they were deleted. i dont understand what happend here. I tried the new feature and added skin elements in my psd and exported a json. then imported it in my existing skeleton. until i saved and closed it everything worked out fine. then i got the warning message when i opened spine again.
can you help me?
Find the warning message also attached here.
thank youI attached some screenshots to show you my problem. Maybe this happens because my file was made in an older spine version? i tried with a new rig and just added some random path and there it worked fine..
I can send you the rig if you want to see for yourself maybe?- Edited
I recently switched form Spine 3.6.5 to Spine 3.7 and now 3.8 and I noticed that in the old Version Shif + Strg/ctrl + L keyed everything including changes to paths. Now it doesnt automaticly does that. I need to select all the paths to get it keyed. and after that it also doesnt copy them if i select the top keyframe (to select all keys on this frame). I need to select the paths everytime to copy them seperatly into my next animation.
Do you understand what I mean?
I have a character which has paths in his arms and legs and those are slightly corrected in the idle pose and now its a bit annoying to copy paste those keys all manually..But If I click on the skeletons name it doesn't show me all keys of that skeleton. Only the root keys
Hello,
I recently updated to the newest Version and now I have a Problem with the keydisplay on the dopesheet.
When I click a certain bone everything is normal and only the keys of that bone appear. When i deselect with the spacebar then I dont see any keys displayed anymore. If I want to see all the Keys now I have to click on the name of the Animation in the tree.I noticed that this only happens when I have a second skeleton. (Well at least this is the case with my file right now and when I tried it with spineboy without it everything worked fine and with the 2.skeleton the problem appeared...)
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We are searching for Animators:
https://dasauge.de/jobs/stellenangebote/freelancer/e467588Please contact over the website above!
thank you guys! we have subtitles now too!
Thanks
Hey guys!
I animate with Spine one Year now and I love it! Have a look at the cartoon we made with itWe'd love your feedback and english subtitles coming soon!
nice man !
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