sch4f

  • Aug 8, 2019
  • Joined Oct 13, 2015
  • Thank you very much! And I want to add that I'm super excited about the new features in spine 3.8 and that you guys make an incredible job <3 I use spine since 2015 and its my favorite animation software. also you make it more special with every update. thanks!

  • thank you very much for helping me out!

  • Thank you, Nate. I sent you the file.

  • Thank you! I sent the files to the email adress and added the steps i do to cause the problem.

  • Hello!
    I made a psd file with multiple skins to try the new feature with bone skins. Import went fine and I wanted to draw the skeleton. Normally I press ctrl and click the image I want to parent the bone to. In that case my image jumped to the center where the original root bone is located. I also tried parenting after drawing the bone and it happend again.

    Then I updated from 3.8 to 3.8.57 and my problem was solved. it just worked. But now it occured again after I imported new assets to the skeleton with a json. I added a collar to the pets and when i tried to parent it to the neck bone it just jumped to the root bone again. restarting didnt change a thing.

    I attached images of both incidents and a log for the second one.

    Also i got a warning message that images where duplicates and not in a skin and they were deleted. i dont understand what happend here. I tried the new feature and added skin elements in my psd and exported a json. then imported it in my existing skeleton. until i saved and closed it everything worked out fine. then i got the warning message when i opened spine again.
    can you help me?
    Find the warning message also attached here.
    thank you

  • I attached some screenshots to show you my problem. Maybe this happens because my file was made in an older spine version? i tried with a new rig and just added some random path and there it worked fine..
    I can send you the rig if you want to see for yourself maybe?

  • I recently switched form Spine 3.6.5 to Spine 3.7 and now 3.8 and I noticed that in the old Version Shif + Strg/ctrl + L keyed everything including changes to paths. Now it doesnt automaticly does that. I need to select all the paths to get it keyed. and after that it also doesnt copy them if i select the top keyframe (to select all keys on this frame). I need to select the paths everytime to copy them seperatly into my next animation.
    Do you understand what I mean?
    I have a character which has paths in his arms and legs and those are slightly corrected in the idle pose and now its a bit annoying to copy paste those keys all manually..

  • But If I click on the skeletons name it doesn't show me all keys of that skeleton. Only the root keys

  • Hello,
    I recently updated to the newest Version and now I have a Problem with the keydisplay on the dopesheet.
    When I click a certain bone everything is normal and only the keys of that bone appear. When i deselect with the spacebar then I dont see any keys displayed anymore. If I want to see all the Keys now I have to click on the name of the Animation in the tree.

    I noticed that this only happens when I have a second skeleton. (Well at least this is the case with my file right now and when I tried it with spineboy without it everything worked fine and with the 2.skeleton the problem appeared...)

  • thank you guys! we have subtitles now too!

  • Hey guys!
    I animate with Spine one Year now and I love it! Have a look at the cartoon we made with it 🙂

    We'd love your feedback and english subtitles coming soon!