Hello,
I am new to Spine, and my designer has exported spine data into Unity. I want to see if I can generate spine object and add collider during time.
I managed to generate spine animation during runtime. But I am not sure how I can add collider. My designer has created boundary box when exported the animation, and I can add boundaryboxfollower in editor which this adds a very simple polycollider using the boundary that my designer created.
All I want is a simple collider that my designer created in Spine. It doesn’t have any bones and it can be with the root of the object. Can anyone show me how it can be done? Thanks in advance.
Derek