Hmm what was I saying 2.5 years ago? 😃
Note Spine no longer ha a visibility dot next to the IK constraint in the tree to temporarily disable the constraint. Instead you can set the mix to 0 to have the constraint no longer applied.
I tried ctrl+C on bones that have an IK constraint applied, set the IK mix to 0, then ctrl+V the bones. You're right, it doesn't work any more because it copies the FK pose. We'll fix this in 4.0.50.
Even then you still need to be careful, you should have the local axes selected when you paste. If you have world axes selected, it won't give you what you want.
Tools - Spine User Guide: Axes
If that doesn't help, please describe what you are trying to do and what you tried.