- Edited
Animated Frame by frame to Spine
Hello!
I just bought Spine not too long ago and I'm excited to use it for my project! I originally made a frame by frame sketch for the attack animation but I'm having a hard time wrapping my head around how to implement it. I tried using Dragonbones for this and it was an absolute nightmare. I'm hoping to have more success with Spine. If anyone can give me an idea of how to get started that would be great!
Here's the frame by frame:
Love the animation you made there.
What seems hard is that your character moves in 3D space. a LOT to achieve nice transitions, you will need to understand how spine works. and how to manipulate bone and mesh to achieve best transitions between those poses.
- First draw the character in minimum key poses. No need to draw all frames but you definitely need a view where character is from half back.
- Rig the character in idle pose. where he will be breathing or standing playing with knife.
- add additional states of the body, back view , front face.
- mesh everything
in your character I assume all should be meshed.
- bind meshes to corresponding bones.
- Start animation, using skeleton find that motion .
- when you get desired skeleton motion.. change key slot states for additional views.
- after all this .. you can start the transitioning between those meshes.
warmanw wroteLove the animation you made there.
What seems hard is that your character moves in 3D space. a LOT
to achieve nice transitions, you will need to understand how spine works. and how to manipulate bone and mesh to achieve best transitions between those poses.
- First draw the character in minimum key poses. No need to draw all frames but you definitely need a view where character is from half back.
- Rig the character in idle pose. where he will be breathing or standing playing with knife.
- add additional states of the body, back view , front face.
- mesh everything
in your character I assume all should be meshed.
- bind meshes to corresponding bones.
- Start animation, using skeleton find that motion .
- when you get desired skeleton motion.. change key slot states for additional views.
- after all this .. you can start the transitioning between those meshes.
Thanks!
So in essence I would be drawing separate parts for each key pose and tweening between these poses?
yes. try keeping minimum poses. to avoid mess in the project.
to make a transition between two states of the body for example you will need:
- put those images in separate slots, and not in one.
- use alpha transition, one fades out another fades in
- and mesh deformation
check the hand.. 2 meshes make transition
Thank you so much for the quick response! I'll post some progress here once I work on it!