Hi. I am currently working on creating a roulette wheel for a daily reward in an app. It will have 8 sections that can be randomly selected. Once a user lands on a prize that section of the wheel will be locked and no longer an option in the next spin. A user will be able to continue spinning if they decide to spend their in game currency on more turns. My question is, what is the best way to go about animating the spins for the wheel in Spine? I am guessing I will need to animate 8 different ones for each section, but is there an efficient way of animating a 360+ degree rotation in spine? I had to animate a spin before for another asset and it was quite cumbersome to try and iron out the hiccups between the key frames and keep it looking smooth in playback. However, there was only one spin needed in that instance. Any help would be greatly appreciated. Thanks so much to anyone who can help.
Animating a spin? Daily Reward Wheel Question.
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Hi RollCaskett, welcome on the forum!
Regarding your spin question, it's actually easier than you think, here's a link to the user guide: Key Frames - Spine User Guide: Rotation
360 Degree rotation tip.
once you have one spin done, just copy the keyframes and paste them again. you can fake the spin going faster/slower by spacing out the keyframes,
I found the animation interesting, so I did a small project for you that shows how to rotate and a little fortune spinning
5 days later
Thanks so much Erikari. That helped a lot.