I have a backflip animation that skips a portion of the animation in unity. When I press "reload" on the skeleton animation script, the issue is resolved, but only during that play session, and causes a slew of other problems anyway. Any ideas what could causing this? Demo below.
Edit:
Turns out if I set the mixing speed to anything >= 0.5 on the transition from running on wall to falling from wall, I get skipping on the fall animation. Setting it to anything .49 or lower fixes it. Very strange. I don't know what to make of it, but problem solved for now.