Hi,
I'm using Unity 5.6.0f2 and the newest spine plugin.
I've got some animations prepared by another guy with Spine. Few of these animations have a shine effect that should fade in with alpha in constant place and fade out after a while, but in gameplay it appears much earlier and transit from unwanted place and goes back at the end of anim. I guess this is connected with "auto reset" option that I've turned on, but when I turn off this option many more issues with animations occur. Animation looks properly in skeleton preview though.
Do I do something wrong or mecanim has some issues with spine or animations are prepared badly?