hi there! Im new Spine for Unity, and i wonder where the best way to control animations in code? please help me solve some ques:
+ Before you play new animation how can you check if skeletonAnimation has this animation name?
+ i have many animations and how can i manager it(create an enum that have all anim manually or create separate string variable for each anim)?
Im going to create a gameobject that can change it skeletonDataAsset(one gameobject for all object in game), so anyone has been do same thing in Unity game please share me some Exp. thanks so much!!
Posts: 8

Return to Unity