- Edited
CL Import Data ( json )
Hi Nate,
we have like 27 json skeleton files to be imported into one Spine project. To do it manually via Spine -> Import Data in editor is a bit cumbersome. Is there a way to import them via CL? Also please can you remember New Project checkbox on Import Data dialog. Now whenever I open Import Data the checkbox is checked no matter if I did uncheck it with my previous import.
Or if you just allow us to select all files and import them then all is solved. :-) But CL would be nice.
Please can we request this feature. Need to like call
Spine projectname.spine one_skeleton.json two_skeleton.json three_skeleton.json four_skeleton.json
To manually add/import 50 skeletons is simply tedious work. :-(
Thank you.
We have a task for this:
CLI for importing JSON/binary into a new project · Issue #16 · EsotericSoftware/spine-editor · GitHub
I don't know when we will be able to get to it though. You can subscribe and get notified on discussion and when it changes status.
Do you mind if I ask what workflow leads you to need to import so many skeletons into one project? This may help us better solve the problem.
Hi Nate, there are two reasons. First It is much easier to work on for example on set of animals as you see on the image above in one Illustrator file and also in one Spine project. ( More clean approach if you have tons of characters which are organized according to their general names like here - Farm Animals ) Second more important reason is that we make whole scenery including characters and other objects that are going to spine in one illustrator file. Which is great for illustrator himself since he works on the whole image ( scenery ). We just append to objects that we want to be spine animated like "_skeleton" name in illustrator hierarchy and adding "#" to individual objects that we need to export. So the exported result is whole scenery plus skeleton's images. This we import into Spine. Which means animator gets complete replica of illustrator file in spine ( scenery is as one skeleton which is not exported to final build ) with all its skeletons on place. So every time we do this we need to now manually add scenery, and add all exported skeletons. May be you see the full potential here. :-) Animator does not animate blind skeleton but have it in the scenery and more over have all other skeletons there. That way he can work much more precise and it is convenient for him. May be like Spine.exe myproje.spine -i skeleton.json skeleton2.json ... where -i means import? Let me know what you think. Thank you.
Hi,
I know that I'm a bit boring... but can we please, please, please have CL import skeleton as I described before. I don't know how other studios do high amount of skeletons but we really need this in order to have smooth workflow.
Thank you for any progress on this.
Marek.
BTW the new path videos are amazing. :-)