Hi, It's my first time to implement spine animation in unity, and have a question.
When I generate unity animator controller from spine skeletondata asset, every animations inside animator shows only empty gameobject with animation duration, like this :
But I want to see how every bones' transform and rotation keys works, like this :
(This screenshot is taken from another project, not used spine, just pure unity-animation.)
I checked out skeleton utility and noticed that I can see how bone structures looks like, but still unity animation file doesn't show bone gameobjects' key transforms and rotations.
How can I achieve this? Thanks in advance!