- Edited
Constant Crashes on OSX El Captain
The application crashes constantly, saving a project, opening a project, moving an image, expanding a menu etc etc you never know what will cause it. The trial had no problems. I bought the pro to try and develop a small test application to see if Spine was a viable option for our company. We are going to have multiple artists working many hours in the application, there's no way I can reccomend using Spine at this point. I can't even stay in the application long enough to create anything. Ugh sorry this is really frustrating.
Here's a crash log from the last time it crashed.
Spine Launcher 2.2.05
java.lang.NoSuchMethodException: java.util.prefs.MacOSXPreferences.WindowsRegOpenKey(int, [B, int)
at java.lang.Class.getDeclaredMethod(Class.java:2004)
at java.lang.invoke.MethodHandleImpl$BindCaller$T/1613475042.invoke_V(MethodHandleImpl.java:934)
at a.E.<clinit>(SourceFile:37)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:190)
at com.esotericsoftware.spine.editor.launcher.Launcher.ꀭ(SourceFile)
at java.lang.invoke.CallSite.makeSite(CallSite.java:270)
at java.lang.invoke.MethodHandleNatives.linkCallSite(MethodHandleNatives.java:295)
at com.esotericsoftware.spine.editor.launcher.Launcher.<init>(SourceFile:262)
at a.k.run(SourceFile:1229)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
Mac OS X x86_64 10.11.1
Java 1.7.0_51 Esoteric Software
64-bit Server VM
Up to date: 2.1.27
Spine 2.1.27 Professional, JGLFW
Licensed to: *****, *****
NVIDIA Corporation
NVIDIA GeForce GT 750M OpenGL Engine
2.1 NVIDIA-10.6.47 310.42.05f01
Started.
I don't know what's happened but after it crashing 20 times or so and me just constantly re-opening it, now it hasn't crashed. I'm scared to let my computer fall asleep or close the app though lol. I'm guessing it's a Java thing? I don't know, it's a headache though :-/
And I spoke too soon. As soon as I switched to Animate... crash. 4 times in a row now.
Okay new theory! It only happens when fullscreened?
I also might be becoming superstitious. I clap three times and spin before opening the app, that may also be doing it
Sorry you are having trouble. If you can get it to crash consistently, that would be very helpful. The crash isn't shown in the log, so it must be a hard crash in native code.
Hi,
U'm having the same problem since I updated to El Capitan.
To me, the way to reproduce the error is always the same: Open Spine, Load a project, go to fullscreen, do anything (for exemple, try to Translate a node) = Crash, close.
ps.: Sometime it will crash even when not in fullscreen, but I still have to find the way to reproduce this.
The log is attached. Let me know if there's anything else you need.