Hello Esoteric Software community,
I'm working as a professional Spine Animator, and I have some questions about mixing in Unity.
Is there a way to adjust the rotation, translation, and scale of a given bone during Unity mixing from one animation to another?
It seems like mixing just picks the shortest possible path.
An example of what I want to do would be (also see attached illustration):
Animation A: An arm is swinging forward
Animation A mixes to:
Animation B: the arm is bent, posed onto hip
Mixing automatically pulls the arm straight to the B position. Can I tell mixing to swing the arm around a bit, so it doesn't pass through the rest of my rig?
Please see my illustrated example.
I am also wondering if it is possible to preview a mix in Spine or Unity.
Thanks, and great work!
-Aden Scott