We are developing our game with Spine2D in Unity 2017.1.0f3 and we're trying to port from PC to XBox One. We have one scene with one character working but if we try and load any more Spine characters than that, it crashes without giving much reason.
We suspect it might be something to do with the shaders, or the GPU. Is there any advice that can help us out here, because we're not sure. Has anyone here successfully made a Spine2D project for XBox One?
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