Hi people,
I am facing a little editor usage problem that is making my life a bit more difficult.
I'm animating a thing that bounces and also moves left and right. All in a loop of 24 frames.
The bouncing movement is a little more complex than simply setting a high translate key at frame 12 and a low at 0 and 24. No sir... it bounces two times and have secondary rebounds, so I end up using around 12 keys in those 24 frames.
Therefore, the way I usually tackle this is to first set the lateral movement which only has three keys and then the more complex bouncing keys.
My question is the following...: if I wanted, for any reason, to follow the opposite path (first setting bouncing then setting uniform lateral movement), how could I tell the editor to ignore all the X coordinates already set between frames 0 and 12, and then 12 and 24?
Well, 'ignore' is not the adequate word... because all of those translate keys would need to have their X coordinate values changed so the object smoothly goes from point X in frame 0 to point X in frame 12.
But if I simply change the X translate value at frame 0, and there's another key at frame 3, then I would get a quick lateral movement from 0 to 3 instead of 0 to 12.
So, is there a way of telling the editor to... I don't know, mark a whole selection of keys and distribute a specific axis value change over all of them?
I hope I've got myself understood here. It's kind of hard to explain this, even in my own language! 😃
Thank you for your time.