Hey guys, I've got a physics sim I'm using that you use to control skeletons to do things like ponytails and ropes. I've used the Skeleton Utility Bone to spawn bone objects in the character and I attach the physics sim to those bones.
I see the sim animating the Skeleton Utility Bones just fine but the sprites don't follow the skeleton. I assume this is because the Skeleton Utility Bones follow the skeleton in the spine object and aren't really the bones inside the spine object.
Is there a way to get the sprites to follow these utility bones? Or to get the actual bone its self or something?
Here's an example of what's happening.