- Edited
[Feature Request] Extended animation cruves
Sorry if this has already been posted! I did a search of the forum and checked the Trello before posting. First up, thanks so much for all the great work so far on Spine, it's looking great!
On our search for the right marionetting package we've been looking through the trial and vids and loving a lot of Spine, but so far as we can see there are only key-to-key curves so far a-la flash, with no ability (that we could see) to edit animation across multiple keys as you have in 3d animation software (and toon boom I believe). Along with deformation one of the most important parts of good polished animation and fast production for us is visualising the whole path of movement (bouncing ball, swinging hair) on the timeline curve and being able to edit multiple keyframes/bezier handles at once. 2D marionette animation is well capable of all the fluid beauty of good 3D animation with nice curve tools
Is this something that's in consideration for an upcoming release?
Thanks again!
I'd love to be able to visualize the curve of multiple keys in one view! coughaftereffectsdoesthistoocough
I think this feature was mentioned before. But if it's not on the Trello board, I guess it bears mentioning again.
We'd love to implement this but it's a huge task. I can't say if/when it will happen, but we will be looking into improving the graph editor regardless. Sorry for the vagueness but it's too far ahead to give any conclusive information.
Ouch, that's a real shame that you might not have a multi frame editor at all. I'd never have guessed that'd be an option. I'd like to hear how other people feel they'll be able to work without one; I know when I'm animating in 3D I spend more than 25% of my time in the curve editor in one way or another. Copying motion, refining and simplifying curves etc. Doing without one to me is like doing without layers or blend modes in photoshop. In theory you can make the same things, but it'll cost you a lot of time which costs you creative opportunities. It'd be very tough to buy this for a studio and tell animators they'll be doing without one of their most fundamental tools.
We really appreciate your input and it will definitely play a role in our decision making.
Yeah, without animation curves it terrible. Other side it 2d. I will want to see something like in flash curves with line from keyframe to keyframe, with many bezier points, not 2. But animation curves it be super mega pooper awesome!
We knew the simple graph we have is suboptimal, but we choose the simpler graph because there is so much else we need to do. We'd love to find time to work on a more powerful graph.
This makes me sad in the pants. For quick roughs I don't mind not having it (as soon as we get default profiles anyway heh) but for real animation... man... ouch...
Really sad news. This is animation software and I am sure it will not last long without this option, this is so crucial thing in animation that you can't ignore. Yes, you will have sales( especially now when it's a fresh thing on the market) but long term you will have problems without it. Sorry for the harsh words, but you have huge potential in this one and it would be shame not adding this option. After all great animation software needs to be a comfortable place to work in.
I think you misunderstood. A more powerful graph is likely to make it in, but we just can't start work on it now, it's a huge amount of work and it is more beneficial for both our users and us to focus on getting the things that we can get completed quicker out of the way first. We have already done research for it, I even did mockups for how it could look, but the real task of actually implementing will have to wait.
stankovigorro, everything we want to do can't be built all at once.
Thanks for the reply, the great thing is that this is in back of your heads and I am sure you'll do it. Again sorry for harsh words( I could definitely said it more politely, sorry) but I just feel including this option would make you Gods and if anybody even think creating new game animation software will run because you will have it all.
cheers
Hi all,
Is there any news regarding implementing a more robust graph editor? It really will push spine up a tier as an animation program when it happens!
Thanks y'all! I'm loving Spine!
-Aden
Not yet I'm afraid. The current graph editor is getting some love now though and will have presets soon.
A fully fledged graph editor is still some time off though. It's one of those features that take a very long time to do so we have to focus on the smaller things first.
Please add this to the trello board. ;___;
Yes, that feature would definetely be greatly appreciated! I come from animating directly inside Unity3D and it had that, really makes things easier to get smoothness.
graph editor overhaul coming in spine 3.5, right? RIGHT? seriously though, where on the priority spectrum does the graph editor live these days? been a long time since this discussion and not having enough time...