Hey guys,
Do you know if it is possible to set the default mix duration to something else, say 0, automatically on import? Perhaps there's a way to edit the import settings in general?
I am aware that we can set it in code via
skeletonAnimation.SkeletonDataAsset.defaultMix
, but then we'd have to do it everytime we set the animation, ya know? Setting it in the Awake function doesn't seem to apply to the animations either.
Thanks!