badlogic

weapon

Ever wondered how to create a setup in Spine that would allow your character to hold a weapon, but also throw it away if needed? Wonder no more! We'll explain step-by-step how to do exactly that in this blog post.

Blog: Holding a two-handed weapon
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badlogic

Mario
  • Posts: 2117

raiquiis

Hello,
I've been trying this and I'm not getting the same result. For me to have the same result I need to have the Mix setting for the IK constraints at 100 and not at 0. The moment I turn to 0, they become normal bones, both in Setup and Animation mode.
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raiquiis
  • Posts: 9

Erikari

Hello, that is precisely the point, as described at the beginning of this paragraph: Blog: Holding a two-handed weapon: Creating animations following the weapon
If you turn them off in setup mode and turn them on during the animations that need it, you'll get the best of both worlds :D
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Erikari

Erikari
  • Posts: 2015

raiquiis

Erikari wrote:Hello, that is precisely the point, as described at the beginning of this paragraph: Blog: Holding a two-handed weapon: Creating animations following the weapon
If you turn them off in setup mode and turn them on during the animations that need it, you'll get the best of both worlds :D
That makes way more sense, thank you. :lol:
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raiquiis
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eprime

This forum needs an upgrade with new features as "thank you" button and so on
thank you
Cristian
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eprime
  • Posts: 25

badlogic

We just assume all of Erika's posts get a gazillion "thank you"s.
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badlogic

Mario
  • Posts: 2117


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