I try to get whether Animation of Spine Character is finish or not on Unity.
I have used "AnimationState.GetCurrent()" method, but it doesn't work.
In manual, there are "isComplete" method and "time" property, but they neither doesn't work.
About attack animation, if play animation by loop, the animation never end.
But if play animation by not-loop, my character is freeze a pose after the animation.
Please let me know how can I get the animation Spine Animation is end or not.