When I used the multi materials in a character , I found two problems :
1.The character have a lot of clips . I set the PNG max size to 1024 * 1024 in the Spine Editor , and it will output one atlas and muti pngs when it is not enough to contain all the clips . In this case , I output two pngs .
But when I use the Spine/Spawn command , it will create a character in the unity scene with 28 materials , I don't know why , is this a bug ? How should I do to modify the material number ?
2.I want to create a skeleton animation prefab with one atlas and muti PNGs . But how should I do to make the PNGs with outfit type ? For example head.png , arm.png , leg.png ... etc . When I change other arm , I will load other the type of arm.png , I needn't to load all the PNGs . Because it will make the memory very high . How to set prefab in unity editor ? And what should I do to change the prefab png with c# code ?