Hello everyone,
First of thank you for making this amazing software !
I have a question that might be a feature request :
Is there a built-in way in Spine to mix between positive and negative IK mode ?
All I see is a checkbox, and it makes abrupt transitions between animations (be it in editor or runtime with Unity).
I found a workaround (involving making another set of bones with the opposite IK constraint, plus a transform constraint to copy rotations with which I mix from first set of bones to second) which works nice (although it breaks a little bit the IK during transition, but it's still better than before).
The only problem is that I'm doing this quite often now and I wondered if it could be a nice feature : to have a mix slider instead of the checkbox and let the engine do the solution I mentioned.
What do you think ?
Thank you for your time
Galaad