BoYing

This is an old topic , I am a programmer , I want to register custom event at any time in a clip , not by the artist in spine editor.

And I already using the latest version spine-unity , is there any code can handle the custom spine.event ? :wonder:
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BoYing
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Pharan

Currently, SkeletonAnimator's editor tools tries to keep the dummy animation clips in sync with the source Spine Animations.
If you add things to the dummy animation clips, it currently has no way of knowing if they were user-added or came from an older version of the skeleton data.
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Pharan

Pharan
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