So this isn't an issue for my player character, but for enemies I'm stumped. I have an enemy with multiple attack animations, and what I want is, basically:
first attack
first attack animation completes
OR
first attack
first attack animation completes
The animations already exist, I have no issue changing state. Unfortunately, I've been informed that "animation completes" isn't a call that exists anymore in Spine which is inconvenient. How do I write this actual working code in this, the year of our RNG, twenty-eighteen?