I have this character that is wearing a backpack. The backpack is supposed to be resting on the upper buttocks. In order to get a proper bend, the legs and buttocks are not separate images and are instead a part of the same mesh.
The issue is that the backpack has to be drawn on top of the legs, but behind the buttocks. I wanted to use a clipping mask around the butt, but I don't know how to match the deform of the clipping mask to that of the legs mesh, so that it always follows the contour of the buttocks properly. Binding the clipping mask to the same bones as the mesh doesn't work of course.
I would greatly appreciate some help, thanks!