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Misho and Robin - TV animation series
Hi guys, recently we finished 30 episode TV animated series for preschool kids.
The whole thing started with simple kids app. We were using TVPaint at this point, and testing Cell Action and Harmony, but we really loved working in Spine and decided to test it out for full production. To our surprise it went really well. Thanks to simple and clean UI, it's super easy to work, it can be used on almost any machine and new crew members only needed a short intro and they were able to start working immediately.
Fortunately, on this production we had no lip sync so not having audio was not a problem and first 4k test png renderers came out great so we went with it. All in all it was a very pleasant experience.
Except having large images and little bit detailed meshes setup is the same as used in apps development.
To make our life little bit easier we did full 360 'preset' animation to have a simple starting point.
Thank you for your time and feel free to ask for more details if you're planing to use Spine in commercial TV production.
The 360s are an awesome idea! Thanks for posting about your process (and yesterday's pizza!)
Anytime cheers!
It looks awesome, and it's great to see the rigs. We need to get you some more powerful mesh tools! (and I think you wanted some other feature? )
denis.alenti wroteThank you for your time and feel free to ask for more details if you're planing to use Spine in commercial TV production.
Wow you guys rocks! :yes: :yes:
Just need to ask for some questions. I'm making an animation for TV commercial.
Here goes the questions:
Do you separate the mouth pieces? or create a mesh for many vowel shapes?
Do you animate one character at a time and later combine in compositing software (after effects or others), or do you load the characters together in spine (for two to three characters interacting).
I think that's what crosses my mind just now. Will ask more later, if you don't mind.
Cheers!
If Spine allowed you to import audio with a visible waveform in the timeline I would use it over Harmony for my animation projects...
I watched this 3 times already and it's so cute and well animated! thanks for sharing! Will you also be able to put one episode online some time?
I wish you the best of luck, there's truly quality in your work (: (and it's soooo cute!)
Thanks for sharing, this was really ispiring.
ericbdg@gmail.com wroteDo you separate the mouth pieces? or create a mesh for many vowel shapes?
Do you animate one character at a time and later combine in compositing software (after effects or others)
I think for this cartoon the characters don't speak, though they do mumble. I expect they just have a number of mouth shapes. They export from Spine and do compositing in other software (AE).
mayhemking wroteIf Spine allowed you to import audio with a visible waveform in the timeline I would use it over Harmony for my animation projects...
It is planned! For now you can use Spine's audio server to play audio sync'ed to Spine's playback.
Erikari wroteWill you also be able to put one episode online some time?
Looks like there are 2 episodes here:
http://www.monsterentertainment.tv/catalogue/misho-robin/
Nate wroteericbdg@gmail.com wroteDo you separate the mouth pieces? or create a mesh for many vowel shapes?
Do you animate one character at a time and later combine in compositing software (after effects or others)
I think for this cartoon the characters don't speak, though they do mumble. I expect they just have a number of mouth shapes. They export from Spine and do compositing in other software (AE).
I see. Thanks Nate, that helps
mayhemking wroteIf Spine allowed you to import audio with a visible waveform in the timeline I would use it over Harmony for my animation projects...
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It is planned! For now you can use Spine's audio server to play audio sync'ed to Spine's playback.
Oh this is awesome! Keep up the great work! :yes: :yes:
Hey guys! It's interesting to see how Spine goes beyond the videgame industry. I would like to ask you some fast questions!.
-Do you do the entire project in spine? (Backgrounds are implemented as well in spine?)
If so, how do you manage to change between shots?
-How do you export the files once the animation is finished?
Thanks for sharing that for us, is really inspiring :3
Note sure how closely denis.alenti is monitoring the thread, so I'll answer for him. They animate the characters in Spine, export to PNG sequences, then use After Effects for composition. Apparently this is a common workflow for cartooning, eg when drawing traditional frame-by-frame animation.
ericbdg@gmail.com wrotedenis.alenti wroteHere goes the questions:
Do you separate the mouth pieces? or create a mesh for many vowel shapes?
Do you animate one character at a time and later combine in compositing software (after effects or others), or do you load the characters together in spine (for two to three characters interacting).
Cheers!
Oh sorry guys, didn't have time to check forums.
Yes, mouth and hands are separate images in one slot and then key framed. We didn't have lipsync so not having an audio was not that big deal.
Yes, we only had one image in background, with Export unselected, just to give us scene proportions. We had all characters fot that shot in one spine and exported them separately as PNG sequences and we did final comps in after effects. For any characters interaction (hugging, hand shake) we exported extra sequence with only that element (just hand or something) and use that like mask layer.
trinee wrote-Do you do the entire project in spine? (Backgrounds are implemented as well in spine?)
If so, how do you manage to change between shots?-How do you export the files once the animation is finished?
Thanks for sharing that for us, is really inspiring :3
As Nate said, final comping is not possible in Spine so we exported each character for a shot as separate PNG sequence and then did comps in After effects.
Thanks Nate for jumping in with answers
thanks to both for the answers!
I think the only option that would need spine to make this type of animation more viable would be the ability to draw in canvas, for posing and specially if you work with FX.