Hi!
We've used Spine to create a complete cutscene for a game. But when we switch from one camera to the camera that's focused on the cutscene, you get a small hickup before the cutscene starts playing. I've captured it, and turns out that for one frame the Setup Mode is displayed before starting to play the animation. Anything which can be done to prevent this?
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jorisvanlaar
8 months ago
- jorisvanlaar
- Posts: 25
Pharan
This should have been fixed recently.
[unity] Fix AnimationStateClip first frame mesh.@41024db
If you are not using Unity Timeline features, make sure you call skeletonAnimation.Update and skeletonAnimation.Apply right after setting the animation and before the first frame is shown.
[unity] Fix AnimationStateClip first frame mesh.@41024db
If you are not using Unity Timeline features, make sure you call skeletonAnimation.Update and skeletonAnimation.Apply right after setting the animation and before the first frame is shown.
Spine-Unity Docs Repo, and check out the Unofficial Spine Users Tumblr.
8 months ago
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Pharan - Posts: 5366
jorisvanlaar
Just got back from my holidays, but thanks for the reply, we'll definitely give it a try!
7 months ago
- jorisvanlaar
- Posts: 25
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