Read the blog post here:
Blog: Outline shaders for spine-unity

Erika
1 year ago
foriero
1 year ago
derek99
1 year ago
Harald
The outline width is constant in texel size (in texture space), so if you the wing and hat parts are scaled twice as large (half the texel-density on screen), then the ouline will show the same "twice as large" scaling effect.But the thickness of outline is varied in Unity.
1 year ago
derek99
Thanks for reply!Harald wrote:I have created an issue ticket here to support constant outline width in screen-space:
https://github.com/EsotericSoftware/spine-runtimes/issues/1615
1 year ago
Arnissan
1 year ago
Risu_chuu
1 year ago
Cranktrain
I also have the same question!Arnissan wrote:Is this URP compatible?
1 year ago
mulot
1 year ago
brillmindz4
1 year ago
inshong
it has issue with URP look like thisArnissan wrote:Is this URP compatible?
1 year ago
rxmarcus
11 months ago
Erika
11 months ago
rxmarcus
11 months ago
Nevitiv
1 month ago
Harald
4 weeks ago