Is it just me or the latest build of Spine 3.6.52 has some performance issues?
Whenever I play an animation with anything selected from 1 to N bones/attachments/meshes/etc the preview of the animation in the 'Animate' mode in the editor looks really really laggy. It didn't happened before but since the update I'm having performance issues. It's not in anyway a real or urgent problem, but I don't know why it happened since the update.
Thanks!
RIG:
Memory: 8 GB Ram
Processor: Phenom II X4 965 3.0 Ghz
Graphics Card: R9 270 2GB GDDR5