I checked the documentation of Spine 4 release and it says that such a thing should be working but maybe I am not doing something correctly. Here is my issue:
I start the PlayableDirector, it has a single SpineTrack just for test, when i pause and resume the track the animation doesn't continue as it should and when I check the "SkeletonAnimation" component the field "Animation Name" is <empty>
Also I am not sure how to do the following: How can I put a default animation that runs every time SpineTrack ends? Currently when the track ends it just stops, can I make it so that if there is not SpineTrack running or after the SpineTrack ends every time to be an "idle" animation or whatever animation i choose as default instead of being empty?