Hallo, I have a problem with playing mesh animation with frame-based parts.
1 play
X
2 edit
X
How you can see on 1 play image, mesh body and frame-based hands and head animations is not connected in playing mode (I take printscreen during playing animation). I thing it is caused by enabled Interpolated Playback setup. If I turn off Interpolated and turn on Stepped, result will be good for body mesh but I also have a legs with bones and IK Constraints and then animation of legs are bad.
On 2 edit image you can see I have correct positioning of body part and if I turn off Interpolated and also Stepped mode the animation of mesh body and frame-based animations are playing correct in Spine.
So and question is: Is possible set up separately Stepped mode for body mesh and Interpolated mode for legs with bones?
Our programmers use libgdx.
Thank you soo much for your help.