Hello! I’m creating game and have some problems with spine animation.
I have a character constructor in the constructor of 6 cells. There are 10 elements for each cell. Example: cells are letters (A, B, C, D, E, F), the elements are figures (1,2,3,4,5,6,7,8,9,10). There may be different variants: A1, B2, C3, D3, E6, F1 or A1, B1, C1, D1, E, F1 or A6, B6, C1, D1, E1, F6 and so on! That is, thanks to a small number of elements (60 pieces are 10 elements for each cell), I get a huge variety. My task - to implement through Spine the connection of different groups of 6 elements.
It’s worth noting that it’s about creating characters, which means each set of 6 cells is a unique character. Animation spines in the characters will be typical. I use the Professional version of Spine.
What options and tools can you offer to implement this correctly through Spine? The easiest option is to make an atlas with all 60 elements and take the necessary ones from the atlas, but it does not suit me, since I’m making a game for mobile devices and such a large atlas can heavily load the phone and the game will lag.
Ofcourse I use Spine and engine is Cocos-2dx!
Thank you forward for your answer and help!